主题
Ponder JS API 完整参考
本页为 Ponder 脚本环境的函数级 API 列表。Ponder 脚本只在客户端执行。
1. 全局对象与常量
1.1 Ponder
Ponder.registry(cb):注册场景Ponder.tags(cb):注册标签
cb 会拿到对应的 Wrapper(见下方完整列表)。
1.2 PonderPalette
常量:
WHITEBLACKREDGREENBLUESLOWMEDIUMFASTINPUTOUTPUT
方法:
fromString(name)parseHex(hex)
1.3 PonderGuiTextures
常量(图标/纹理):
LOGOSPEECH_TOOLTIP_BACKGROUNDSPEECH_TOOLTIP_COLORICON_PONDER_LEFT/ICON_PONDER_CLOSE/ICON_PONDER_RIGHTICON_PONDER_IDENTIFY/ICON_PONDER_REPLAYICON_PONDER_USER_MODE/ICON_PONDER_SLOW_MODEICON_CONFIG_UNLOCKED/ICON_CONFIG_LOCKEDICON_CONFIG_DISCARD/ICON_CONFIG_SAVE/ICON_CONFIG_RESETICON_CONFIG_BACK/ICON_CONFIG_PREV/ICON_CONFIG_NEXTICON_DISABLE/ICON_CONFIG_OPEN/ICON_CONFIRMICON_LMB/ICON_SCROLL/ICON_RMB
1.4 Direction / Facing
Direction.DOWNUPNORTHSOUTHWESTEASTFacing.DOWNUPNORTHSOUTHWESTEAST
1.5 PonderPointing
PonderPointing.DOWN/LEFT/RIGHT/UP
1.6 Block
Block.id("minecraft:stone")->PonderBlockStateWrapper
1.7 Vec3
new Vec3(x, y, z)->PonderVec3Wrapper
2. 从零示例(可直接使用)
js
// 注册标签
Ponder.tags(tags => {
tags.createTag("rpg:forge", "minecraft:anvil", "锻造", "演示锻造流程")
})
// 注册场景
Ponder.registry(reg => {
reg.create("minecraft:anvil")
.scene("rpg:forge", "锻造流程", (scene, util) => {
scene.title("rpg:forge", "锻造流程")
scene.configureBasePlate(0, 0, 5)
scene.showBasePlate()
const base = util.select().fromToXYZ(0, 0, 0, 2, 0, 2)
scene.world().showSection(base, Direction.UP)
scene.idle(20)
const top = util.vector().topOfXYZ(1, 1, 1)
scene.overlay().showText(40).text("放入矿石").pointAt(top)
scene.idle(40)
scene.effects().indicateSuccess(top)
scene.particles().simple(20, "smoke", top)
scene.idle(20)
})
})3. Wrapper 完整列表(函数级)
下方为所有 Wrapper 的用途与典型用法,并列出其完整方法签名与参数说明。
PonderBlockJS
用途:解析方块 id 并生成 BlockState
典型用法:const state = Block.id("minecraft:stone")
方法签名:
id(value: String)- 参数:value(String) 默认值:无 注意事项:无
PonderBlockStateWrapper
用途:调整方块状态属性
典型用法:const state = Block.id("minecraft:furnace").with("lit", true)
方法签名:
with(property: String, value: String)- 参数:property(String);value(String) 默认值:无 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderDebugInstructionsWrapper
用途:调试指令(显示/回调)
典型用法:scene.debug().debugSchematic()
方法签名:
debugSchematic()- 参数:无 默认值:无 注意事项:无addInstructionInstance(instruction: Any)- 参数:instruction(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)enqueueCallback(callback: Any)- 参数:callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数unwrap()- 参数:无 默认值:无 注意事项:无
PonderEffectInstructionsWrapper
用途:场景特效指令(光效/粒子/提示)
典型用法:scene.effects().indicateSuccess(pos)
方法签名:
emitParticles(location: Any, emitter: Any, amountPerCycle: Float, cycles: Int)- 参数:location(Any);emitter(Any);amountPerCycle(Float);cycles(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)simpleParticleEmitter(data: Any, motion: Any)- 参数:data(Any);motion(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)particleEmitterWithinBlockSpace(data: Any, motion: Any)- 参数:data(Any);motion(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)indicateRedstone(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)indicateSuccess(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createRedstoneParticles(pos: Any, color: Any, amount: Int)- 参数:pos(Any);color(Any);amount(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)playPhotonFx(path: String, location: Any)- 参数:path(String);location(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)playSnowstormFx(path: String, location: Any)- 参数:path(String);location(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)unwrap()- 参数:无 默认值:无 注意事项:无
PonderElementLinkWrapper
用途:元素引用句柄(便于后续操作)
典型用法:const link = scene.world().showIndependentSection(sel, Direction.UP)
方法签名:
getId()- 参数:无 默认值:无 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderInputElementBuilderWrapper
用途:输入提示构建器
典型用法:scene.showControls(40, pos, Direction.UP).leftClick()
方法签名:
withItem(item: Any)- 参数:item(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)leftClick()- 参数:无 默认值:无 注意事项:无rightClick()- 参数:无 默认值:无 注意事项:无scroll()- 参数:无 默认值:无 注意事项:无showing(icon: Any)- 参数:icon(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)whileSneaking()- 参数:无 默认值:无 注意事项:无whileCTRL()- 参数:无 默认值:无 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderInputWindowElementWrapper
用途:输入窗口元素实例
典型用法:input.unwrap()
方法签名:
unwrap()- 参数:无 默认值:无 注意事项:无
PonderMultiSceneBuilderWrapper
用途:批量注册多个场景
典型用法:multi.addStoryBoard("id", (scene, util) => {})
方法签名:
addStoryBoard(schematic: Any, callback: Any)- 参数:schematic(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数addStoryBoardWithTags(schematic: Any, callback: Any, vararg tags: Any)- 参数:schematic(Any);callback(Any);vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数addStoryBoardWithExtras(schematic: Any, callback: Any, extras: Any)- 参数:schematic(Any);callback(Any);extras(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数addStoryBoardByPath(schematicPath: String, callback: Any)- 参数:schematicPath(String);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数addStoryBoardByPathWithTags(schematicPath: String, callback: Any, vararg tags: Any)- 参数:schematicPath(String);callback(Any);vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数addStoryBoardByPathWithExtras(schematicPath: String, callback: Any, extras: Any)- 参数:schematicPath(String);callback(Any);extras(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数unwrap()- 参数:无 默认值:无 注意事项:无
PonderMultiTagBuilderWrapper
用途:批量为组件/标签做关联
典型用法:tags.addToTag("rpg:guide").add("minecraft:stone")
方法签名:
add(component: Any)- 参数:component(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)add(tag: Any)- 参数:tag(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)
PonderOverlayInstructionsWrapper
用途:Overlay 文本/线条/提示指令
典型用法:scene.overlay().showText(40).text("提示")
方法签名:
showText(duration: Int)- 参数:duration(Int) 默认值:无 注意事项:时间单位为 tickshowOutlineWithText(selection: Any, duration: Int)- 参数:selection(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowControls(sceneSpace: Any, direction: Any, duration: Int)- 参数:sceneSpace(Any);direction(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickchaseBoundingBoxOutline(color: Any, slot: Any?, boundingBox: Any, duration: Int)- 参数:color(Any);slot(Any?);boundingBox(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowCenteredScrollInput(pos: Any, side: Any, duration: Int)- 参数:pos(Any);side(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowScrollInput(location: Any, side: Any, duration: Int)- 参数:location(Any);side(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowRepeaterScrollInput(pos: Any, duration: Int)- 参数:pos(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowFilterSlotInput(location: Any, duration: Int)- 参数:location(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowFilterSlotInputWithSide(location: Any, side: Any, duration: Int)- 参数:location(Any);side(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowLine(color: Any, start: Any, end: Any, duration: Int)- 参数:color(Any);start(Any);end(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowBigLine(color: Any, start: Any, end: Any, duration: Int)- 参数:color(Any);start(Any);end(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickshowOutline(color: Any, slot: Any?, selection: Any, duration: Int)- 参数:color(Any);slot(Any?);selection(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickunwrap()- 参数:无 默认值:无 注意事项:无
PonderParrotElementWrapper
用途:鹦鹉元素引用
典型用法:const link = scene.special().createBirb(pos, "standing")
方法签名:
unwrap()- 参数:无 默认值:无 注意事项:无
PonderParticleEmitterWrapper
用途:粒子发射器句柄
典型用法:const raw = emitter.unwrap()
方法签名:
unwrap()- 参数:无 默认值:无 注意事项:无
PonderParticleInstructionsWrapper
用途:粒子指令入口
典型用法:scene.particles().simple(20, "smoke", new Vec3(0, 1, 0))
方法签名:
simple(ticks: Int, type: Any, pos: Any)- 参数:ticks(Int);type(Any);pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickdust(ticks: Int, color: Any, pos: Any)- 参数:ticks(Int);color(Any);pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickdust(ticks: Int, fromColor: Any, toColor: Any, pos: Any)- 参数:ticks(Int);fromColor(Any);toColor(Any);pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickitem(ticks: Int, item: Any, pos: Any)- 参数:ticks(Int);item(Any);pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickblock(ticks: Int, state: Any, pos: Any)- 参数:ticks(Int);state(Any);pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickdensity(value: Number)- 参数:value(Number) 默认值:无 注意事项:无gravity(value: Number)- 参数:value(Number) 默认值:无 注意事项:无physics(value: Boolean)- 参数:value(Boolean) 默认值:无 注意事项:无collision(value: Boolean)- 参数:value(Boolean) 默认值:无 注意事项:无color(value: Any)- 参数:value(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)roll(value: Number)- 参数:value(Number) 默认值:无 注意事项:无friction(value: Number)- 参数:value(Number) 默认值:无 注意事项:无scale(value: Number)- 参数:value(Number) 默认值:无 注意事项:无lifetime(value: Number)- 参数:value(Number) 默认值:无 注意事项:无motion(vec: Any)- 参数:vec(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)speed(vec: Any)- 参数:vec(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)area(vec: Any)- 参数:vec(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)delta(vec: Any)- 参数:vec(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)withinBlockSpace()- 参数:无 默认值:无 注意事项:无transform(callback: Any)- 参数:callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数transformPosition(callback: Any)- 参数:callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数transformMotion(callback: Any)- 参数:callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数
PonderPositionUtilWrapper
用途:位置工具(grid/at/zero)
典型用法:const pos = util.grid().at(1, 1, 1)
方法签名:
at(x: Int, y: Int, z: Int): BlockPos = util.at(x, y, z)- 参数:x(Int);y(Int);z(Int), 默认=util.at(x);y(Any);z(Any) 默认值:z=util.at(x 注意事项:无zero(): BlockPos = util.zero()- 参数:)(BlockPos, 默认=util.zero() 默认值:)=util.zero( 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderRegistryEventWrapper
用途:场景注册事件入口
典型用法:Ponder.registry(reg => reg.create("id").scene("id", "标题", (scene, util) => {}))
方法签名:
create(vararg components: Any)- 参数:vararg components(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)forComponents(vararg components: Any)- 参数:vararg components(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)withKeyFunction()- 参数:无 默认值:无 注意事项:无printParticleNames()- 参数:无 默认值:无 注意事项:无
PonderSceneBuilderWrapper
用途:场景构建主入口
典型用法:scene.title("id", "标题"); scene.idle(20)
方法签名:
util()- 参数:无 默认值:无 注意事项:无overlay()- 参数:无 默认值:无 注意事项:无world()- 参数:无 默认值:无 注意事项:无effects()- 参数:无 默认值:无 注意事项:无special()- 参数:无 默认值:无 注意事项:无debug()- 参数:无 默认值:无 注意事项:无getParticles()- 参数:无 默认值:无 注意事项:无getScene(): PonderScene = builder.getScene()- 参数:)(PonderScene, 默认=builder.getScene() 默认值:)=builder.getScene( 注意事项:无title(sceneId: String, title: String)- 参数:sceneId(String);title(String) 默认值:无 注意事项:无configureBasePlate(xOffset: Int, zOffset: Int, basePlateSize: Int)- 参数:xOffset(Int);zOffset(Int);basePlateSize(Int) 默认值:无 注意事项:无scaleSceneView(factor: Float)- 参数:factor(Float) 默认值:无 注意事项:无removeShadow()- 参数:无 默认值:无 注意事项:无setSceneOffsetY(yOffset: Float)- 参数:yOffset(Float) 默认值:无 注意事项:无showBasePlate()- 参数:无 默认值:无 注意事项:无addInstruction(instruction: Any)- 参数:instruction(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)addInstructionCallback(callback: Any)- 参数:callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数idle(ticks: Int)- 参数:ticks(Int) 默认值:无 注意事项:时间单位为 tickidleSeconds(seconds: Int)- 参数:seconds(Int) 默认值:无 注意事项:时间单位为秒markAsFinished()- 参数:无 默认值:无 注意事项:无setNextUpEnabled(isEnabled: Boolean)- 参数:isEnabled(Boolean) 默认值:无 注意事项:无rotateCameraY(degrees: Float)- 参数:degrees(Float) 默认值:无 注意事项:无addKeyframe()- 参数:无 默认值:无 注意事项:无addLazyKeyframe()- 参数:无 默认值:无 注意事项:无text(duration: Int, text: String, position: Any)- 参数:duration(Int);text(String);position(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 ticktext(duration: Int, text: String)- 参数:duration(Int);text(String) 默认值:无 注意事项:时间单位为 ticktextSimple(duration: Int, text: String)- 参数:duration(Int);text(String) 默认值:无 注意事项:时间单位为 tickshowControls(duration: Int, position: Any, direction: Any)- 参数:duration(Int);position(Any);direction(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickplaySound(sound: Any)- 参数:sound(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)playSound(sound: Any, volume: Number)- 参数:sound(Any);volume(Number) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)playSound(sound: Any, volume: Number, pitch: Number)- 参数:sound(Any);volume(Number);pitch(Number) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)showStructure()- 参数:无 默认值:无 注意事项:无showStructureHeight(height: Int)- 参数:height(Int) 默认值:无 注意事项:无encapsulateBounds(size: Any)- 参数:size(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)unwrap()- 参数:无 默认值:无 注意事项:无
PonderSceneBuildingUtilWrapper
用途:构建工具(select/vector/grid)
典型用法:const sel = util.select().positionXYZ(0, 1, 0)
方法签名:
select(): PonderSelectionUtilWrapper = PonderSelectionUtilWrapper(util.select())- 参数:)(PonderSelectionUtilWrapper, 默认=PonderSelectionUtilWrapper(util.select()) 默认值:)=PonderSelectionUtilWrapper(util.select() 注意事项:无vector(): PonderVectorUtilWrapper = PonderVectorUtilWrapper(util.vector())- 参数:)(PonderVectorUtilWrapper, 默认=PonderVectorUtilWrapper(util.vector()) 默认值:)=PonderVectorUtilWrapper(util.vector() 注意事项:无grid(): PonderPositionUtilWrapper = PonderPositionUtilWrapper(util.grid())- 参数:)(PonderPositionUtilWrapper, 默认=PonderPositionUtilWrapper(util.grid()) 默认值:)=PonderPositionUtilWrapper(util.grid() 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderSceneRegistrationBuilderWrapper
用途:基于组件注册场景
典型用法:registry.create("minecraft:stone").scene("id", "标题", (scene, util) => {})
方法签名:
tag(vararg tags: Any)- 参数:vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)scene(sceneId: String, title: String, callback: Any, vararg tags: Any)- 参数:sceneId(String);title(String);callback(Any);vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数scene(sceneId: String, title: String, schematic: Any, callback: Any, vararg tags: Any)- 参数:sceneId(String);title(String);schematic(Any);callback(Any);vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数sceneWithSchematic(sceneId: String, title: String, schematic: Any, callback: Any, vararg tags: Any)- 参数:sceneId(String);title(String);schematic(Any);callback(Any);vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数
PonderSelectionUtilWrapper
用途:选择器工具(Selection)
典型用法:util.select().fromToXYZ(0, 0, 0, 1, 1, 1)
方法签名:
everywhere(): Selection = util.everywhere()- 参数:)(Selection, 默认=util.everywhere() 默认值:)=util.everywhere( 注意事项:无position(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)positionXYZ(x: Int, y: Int, z: Int): Selection = util.position(x, y, z)- 参数:x(Int);y(Int);z(Int), 默认=util.position(x);y(Any);z(Any) 默认值:z=util.position(x 注意事项:无fromTo(pos1: Any, pos2: Any)- 参数:pos1(Any);pos2(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)fromToXYZ(x: Int, y: Int, z: Int, x2: Int, y2: Int, z2: Int)- 参数:x(Int);y(Int);z(Int);x2(Int);y2(Int);z2(Int) 默认值:无 注意事项:无column(x: Int, z: Int): Selection = util.column(x, z)- 参数:x(Int);z(Int), 默认=util.column(x);z(Any) 默认值:z=util.column(x 注意事项:无layer(y: Int): Selection = util.layer(y)- 参数:y(Int), 默认=util.layer(y) 默认值:y=util.layer(y 注意事项:无layersFrom(y: Int): Selection = util.layersFrom(y)- 参数:y(Int), 默认=util.layersFrom(y) 默认值:y=util.layersFrom(y 注意事项:无layers(y: Int, height: Int): Selection = util.layers(y, height)- 参数:y(Int);height(Int), 默认=util.layers(y);height(Any) 默认值:height=util.layers(y 注意事项:无cuboid(origin: Any, size: Any)- 参数:origin(Any);size(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)unwrap()- 参数:无 默认值:无 注意事项:无
PonderSpecialInstructionsWrapper
用途:特殊元素与动画指令
典型用法:scene.special().createBirb(pos, "standing")
方法签名:
createBirb(location: Any, pose: Any?)- 参数:location(Any);pose(Any?) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)changeBirbPose(birb: Any, pose: Any?)- 参数:birb(Any);pose(Any?) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)movePointOfInterest(location: Any)- 参数:location(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)rotateParrot(link: Any, xRotation: Double, yRotation: Double, zRotation: Double, duration: Int)- 参数:link(Any);xRotation(Double);yRotation(Double);zRotation(Double);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickmoveParrot(link: Any, offset: Any, duration: Int)- 参数:link(Any);offset(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickcreateCart(location: Any, angle: Float, type: Any)- 参数:location(Any);angle(Float);type(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)rotateCart(link: Any, yRotation: Float, duration: Int)- 参数:link(Any);yRotation(Float);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickmoveCart(link: Any, offset: Any, duration: Int)- 参数:link(Any);offset(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickhideElement(link: Any, direction: Any)- 参数:link(Any);direction(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)unwrap()- 参数:无 默认值:无 注意事项:无
PonderStoryBoardEntryWrapper
用途:场景条目排序与标签
典型用法:entry.highlightTag("rpg:guide")
方法签名:
orderBefore(otherSceneId: String)- 参数:otherSceneId(String) 默认值:无 注意事项:无orderBeforeWithNamespace(namespace: String, otherSceneId: String)- 参数:namespace(String);otherSceneId(String) 默认值:无 注意事项:无orderAfter(otherSceneId: String)- 参数:otherSceneId(String) 默认值:无 注意事项:无orderAfterWithNamespace(namespace: String, otherSceneId: String)- 参数:namespace(String);otherSceneId(String) 默认值:无 注意事项:无highlightTag(tag: Any)- 参数:tag(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)highlightTags(vararg tags: Any)- 参数:vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)highlightAllTags()- 参数:无 默认值:无 注意事项:无getComponent(): ResourceLocation = entry.getComponent()- 参数:)(ResourceLocation, 默认=entry.getComponent() 默认值:)=entry.getComponent( 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderTagBuilderWrapper
用途:标签构建器
典型用法:tag.title("标题").description("说明").addToIndex()
方法签名:
title(title: String)- 参数:title(String) 默认值:无 注意事项:无description(description: String)- 参数:description(String) 默认值:无 注意事项:无addToIndex()- 参数:无 默认值:无 注意事项:无noIndex()- 参数:无 默认值:无 注意事项:无addIconToItems()- 参数:无 默认值:无 注意事项:无icon(icon: Any)- 参数:icon(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)idAsIcon()- 参数:无 默认值:无 注意事项:无item(item: Any)- 参数:item(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)itemWithOptions(item: Any, useAsIcon: Boolean, useAsMainItem: Boolean)- 参数:item(Any);useAsIcon(Boolean);useAsMainItem(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)register()- 参数:无 默认值:无 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderTagEventWrapper
用途:标签注册事件入口
典型用法:Ponder.tags(tags => tags.createTag("rpg:guide", "minecraft:book", "标题", "说明"))
方法签名:
registerTag(id: Any)- 参数:id(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createTag(id: Any, callback: Any)- 参数:id(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数createTag(id: Any, icon: Any, title: String, description: String, items: Any?)- 参数:id(Any);icon(Any);title(String);description(String);items(Any?) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createTag(id: Any, icon: Any, title: String, description: String)- 参数:id(Any);icon(Any);title(String);description(String) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createTagSimple(id: Any, icon: Any, title: String, description: String, items: Any? = null)- 参数:id(Any);icon(Any);title(String);description(String);items(Any?, 默认=null) 默认值:items=null 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)add(tag: Any, components: Any)- 参数:tag(Any);components(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)remove(tag: Any, components: Any)- 参数:tag(Any);components(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)addToTag(vararg tags: Any)- 参数:vararg tags(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)addToComponent(vararg components: Any)- 参数:vararg components(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)unwrap()- 参数:无 默认值:无 注意事项:无
PonderTextElementBuilderWrapper
用途:文本元素构建器
典型用法:scene.overlay().showText(40).text("提示")
方法签名:
colored(color: Any)- 参数:color(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)pointAt(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)independent(y: Int = 0)- 参数:y(Int, 默认=0) 默认值:y=0 注意事项:无text(text: String)- 参数:text(String) 默认值:无 注意事项:无textWithParams(text: String, vararg params: Any)- 参数:text(String);vararg params(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)placeNearTarget()- 参数:无 默认值:无 注意事项:无attachKeyFrame()- 参数:无 默认值:无 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderVec3Wrapper
用途:向量对象封装
典型用法:const v = new Vec3(1, 2, 3)
方法签名:
x()- 参数:无 默认值:无 注意事项:无y()- 参数:无 默认值:无 注意事项:无z()- 参数:无 默认值:无 注意事项:无add(other: Any)- 参数:other(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)add(x: Double, y: Double, z: Double)- 参数:x(Double);y(Double);z(Double) 默认值:无 注意事项:无addXYZ(x: Double, y: Double, z: Double)- 参数:x(Double);y(Double);z(Double) 默认值:无 注意事项:无subtract(other: Any)- 参数:other(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)subtract(x: Double, y: Double, z: Double)- 参数:x(Double);y(Double);z(Double) 默认值:无 注意事项:无scale(factor: Double)- 参数:factor(Double) 默认值:无 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderVectorUtilWrapper
用途:向量工具(center/top/face)
典型用法:util.vector().centerOfXYZ(0, 1, 0)
方法签名:
centerOf(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)centerOfXYZ(x: Int, y: Int, z: Int): PonderVec3Wrapper = PonderVec3Wrapper(util.centerOf(x, y, z))- 参数:x(Int);y(Int);z(Int), 默认=PonderVec3Wrapper(util.centerOf(x);y(Any);z)(Any) 默认值:z=PonderVec3Wrapper(util.centerOf(x 注意事项:无topOf(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)topOfXYZ(x: Int, y: Int, z: Int): PonderVec3Wrapper = PonderVec3Wrapper(util.topOf(x, y, z))- 参数:x(Int);y(Int);z(Int), 默认=PonderVec3Wrapper(util.topOf(x);y(Any);z)(Any) 默认值:z=PonderVec3Wrapper(util.topOf(x 注意事项:无blockSurface(pos: Any, face: Any)- 参数:pos(Any);face(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)blockSurfaceWithMargin(pos: Any, face: Any, margin: Float)- 参数:pos(Any);face(Any);margin(Float) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)of(x: Double, y: Double, z: Double): PonderVec3Wrapper = PonderVec3Wrapper(util.of(x, y, z))- 参数:x(Double);y(Double);z(Double), 默认=PonderVec3Wrapper(util.of(x);y(Any);z)(Any) 默认值:z=PonderVec3Wrapper(util.of(x 注意事项:无unwrap()- 参数:无 默认值:无 注意事项:无
PonderWorldInstructionsWrapper
用途:世界/方块/实体操作指令
典型用法:scene.world().showSection(sel, Direction.UP)
方法签名:
incrementBlockBreakingProgress(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)showSection(selection: Any, fadeInDirection: Any)- 参数:selection(Any);fadeInDirection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)showSectionAndMerge(selection: Any, fadeInDirection: Any, link: Any)- 参数:selection(Any);fadeInDirection(Any);link(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)glueBlockOnto(position: Any, fadeInDirection: Any, link: Any)- 参数:position(Any);fadeInDirection(Any);link(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)showIndependentSection(selection: Any, fadeInDirection: Any)- 参数:selection(Any);fadeInDirection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)showIndependentSectionImmediately(selection: Any)- 参数:selection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)hideSection(selection: Any, fadeOutDirection: Any)- 参数:selection(Any);fadeOutDirection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)hideIndependentSection(link: Any, fadeOutDirection: Any)- 参数:link(Any);fadeOutDirection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)restoreBlocks(selection: Any)- 参数:selection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)makeSectionIndependent(selection: Any)- 参数:selection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)rotateSection(link: Any, xRotation: Double, yRotation: Double, zRotation: Double, duration: Int)- 参数:link(Any);xRotation(Double);yRotation(Double);zRotation(Double);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 tickconfigureCenterOfRotation(link: Any, anchor: Any)- 参数:link(Any);anchor(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)configureStabilization(link: Any, anchor: Any)- 参数:link(Any);anchor(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)moveSection(link: Any, offset: Any, duration: Int)- 参数:link(Any);offset(Any);duration(Int) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);时间单位为 ticksetBlocks(selection: Any, state: Any)- 参数:selection(Any);state(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)setBlocks(selection: Any, state: Any, spawnParticles: Boolean)- 参数:selection(Any);state(Any);spawnParticles(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)destroyBlock(pos: Any)- 参数:pos(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)setBlock(pos: Any, state: Any)- 参数:pos(Any);state(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)setBlock(pos: Any, state: Any, spawnParticles: Boolean)- 参数:pos(Any);state(Any);spawnParticles(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)replaceBlocks(selection: Any, state: Any)- 参数:selection(Any);state(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)replaceBlocks(selection: Any, state: Any, spawnParticles: Boolean)- 参数:selection(Any);state(Any);spawnParticles(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)modifyBlock(pos: Any, callback: Any)- 参数:pos(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyBlock(pos: Any, callback: Any, spawnParticles: Boolean)- 参数:pos(Any);callback(Any);spawnParticles(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数cycleBlockProperty(pos: Any, property: Any)- 参数:pos(Any);property(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)modifyBlocks(selection: Any, callback: Any)- 参数:selection(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyBlocks(selection: Any, callback: Any, spawnParticles: Boolean)- 参数:selection(Any);callback(Any);spawnParticles(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数toggleRedstonePower(selection: Any)- 参数:selection(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)modifyEntities(entityType: Any, callback: Any)- 参数:entityType(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyEntitiesInside(entityType: Any, area: Any, callback: Any)- 参数:entityType(Any);area(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyEntity(link: Any, callback: Any)- 参数:link(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数removeEntity(link: Any)- 参数:link(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createEntity(factory: Any)- 参数:factory(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createEntity(entityType: Any, position: Any)- 参数:entityType(Any);position(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)createEntity(entityType: Any, position: Any, callback: Any?)- 参数:entityType(Any);position(Any);callback(Any?) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数createEntityWithType(entityType: Any, position: Any, callback: Any? = null)- 参数:entityType(Any);position(Any);callback(Any?, 默认=null) 默认值:callback=null 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数createItemEntity(location: Any, motion: Any, stack: Any)- 参数:location(Any);motion(Any);stack(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等)modifyBlockEntityNBT(selection: Any, callback: Any)- 参数:selection(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyBlockEntityNBT(selection: Any, reDrawBlocks: Boolean, callback: Any)- 参数:selection(Any);reDrawBlocks(Boolean);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyBlockEntityNBT(selection: Any, beType: Any, callback: Any)- 参数:selection(Any);beType(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyBlockEntityNBTWithRedraw(selection: Any, beType: Any, callback: Any, reDrawBlocks: Boolean)- 参数:selection(Any);beType(Any);callback(Any);reDrawBlocks(Boolean) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数modifyBlockEntity(position: Any, beType: Any, callback: Any)- 参数:position(Any);beType(Any);callback(Any) 默认值:无 注意事项:参数允许多类型(BlockPos/Vec3/ResourceLocation/字符串等);可传 JS 函数unwrap()- 参数:无 默认值:无 注意事项:无